Special Guests


David Wesely

The Grandfather of Roll Playing Games - 

Author of Braunstein the precursor to Blackmoor  



Mike Carr

Mike,  While still a teenager living in Saint Paul in 1968, Carr created a game called Fight in the Skies (also known as Dawn Patrol).[citation needed] He was invited to present and referee the game at the very first Gen Con convention in Lake Geneva, Wisconsin, but had to convince his parents to drive him to Lake Geneva for the weekend.[1]: 72  While at Gen Con, he met the convention's organizer, Gary Gygax, and quickly became an acquaintance.[1]: 72  Three years later, he co-authored Don't Give Up The Ship! with Gygax and Dave Arneson.[citation needed] Carr began wargaming with the International Federation of Wargamers as a teenager. 

In 1976, at the invitation of Gygax, he joined TSR, Inc., and wrote an introductory Dungeons & Dragons module called In Search of the Unknown in 1979. Since it was included with the Dungeons & Dragons introductory box set, the module enjoyed a sizeable print run. Carr also served as the editor of the three central rulebooks for the more complex Advanced Dungeons & Dragons: Monster Manual, Dungeon Masters Guide and Players Handbook, and he also wrote the foreword that appeared in the early editions of each of them. He also edited Vault of the Drow (1978), White Plume Mountain (1979), The Village of Hommlet (1979), The World of Greyhawk (1980), The Keep on the Borderlands (1981), Descent into the Depths of the Earth (1981), Against the Giants (1981), and Deep Dwarven Delve (not printed until 1999).[3] He additionally co-edited (with Tom Wham, Timothy Jones, and Brian Blume) the first edition of Gamma World.[4] In the early 1980s Carr also authored three children's books which were published by TSR, including one in the Endless Quest series entitled "Robbers & Robots". 



William Hoyt

Original Blackmoor, Empire of the Petal Throne and many other games player.